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How to make custom fsx missions
How to make custom fsx missions










how to make custom fsx missions
  1. #HOW TO MAKE CUSTOM FSX MISSIONS HOW TO#
  2. #HOW TO MAKE CUSTOM FSX MISSIONS UPDATE#

  • In regard to aircraft conversion, I've had mixed results.
  • One could create missions in FSX and then manually convert them to FLT, but it would be a tedious process! It would be nice to have a FLT Object Placement Tool (OPT) similar to that found in FSX, as looking at the FLT propdef files, there is one (Launch) that defines pretty well the same XML data found in FSX's dll.xml, so I'm guessing that there was a version of the OPT created for Flight that was used by the developers.

    #HOW TO MAKE CUSTOM FSX MISSIONS UPDATE#

    I'm pretty sure one could update his schema files, but have not gotten around to looking into this yet. Luckily, the XML format is very similar to that of missions in FSX (in fact, FLT missions can be opened by FSX Mission Editor by Jim Keir), though his tool obviously cannot understand the changes to the XML schema that has happened between FSX & FLT.

  • I've created a very simple mission to teach myself how missions are built in FLT.
  • Question #1b: If ContentConverter.exe does ignores the part, is there a way to create a landable platform for use in Flight, or use an existing generic Flight platform (if such a thing exists)? Question #1a: Is this a correct assumption? Is ignored and not converted to the FLT output file. Unfortunately, one cannot actually land on the carrier (or any other of my "landable" ships that I have in FSX & that I have converted to FLT - one just sinks through the deck.), which leads me to believe that the platform tag e.g.:

    how to make custom fsx missions

  • I've also successfully converted "regular" scenery objects - such as a set of ships that I happen to have that I wanted to see in FLT, including the low-res FSX aircraft carrier (VEH_carrier01.mdl).
  • #HOW TO MAKE CUSTOM FSX MISSIONS HOW TO#

    One can convert the generic buildings at an airport quite quickly this way once you know how to do it, and though it is not a solution for converting all the generic buildings at all airports in FSX (I believe stonelance is working on getting a future version of his ContentConverter tool to do this), it works well for those airports that one virtually flies to & from on a regular basis, & where no custom scenery is available.Use the tools in the Flight Toolkit to compile and import just the file into FLT.Modify the remaining data in the file to comply with the FLT schema.Manually remove any remaining XML data in the file except for the generic buildings.Remove all objects except the generic buildings.Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.

    how to make custom fsx missions

    Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.












    How to make custom fsx missions